From indie development to Guerrilla Games: The ‘Gravity Ghost’ story

From indie development to Guerrilla Games: The ‘Gravity Ghost’ story
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“When we finally did crack that, I was over the moon,” Robinson Swink said. “And then, believe it or not, once the game is complete, there’s still a ton of work to do.”
This time around, she hired a PR team to handle marketing and pass out review codes for t…
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